Squad-based co-op shooter with distinct class synergies and objective play
Wrangle the hands and arms of a 1970s space cosmonaut and push, pull and twist your way through an increasingly precarious range of physically simulated stellar scenarios, where without gravity, nothing is still, nothing is secure, and nothing is simple.



Tight 1–2 hour mission pacing with satisfying co-op firepower.
Wrangle the hands and arms of a 1970s space cosmonaut and push, pull and twist your way through an increasingly precarious range of physically simulated stellar scenarios, where without gravity, nothing is still, nothing is secure, and nothing is simple.
Selected for the Logpier co-op catalog with a 95% positive rating across 3,791 Steam reviews (Popular Hit: 2,000+ reviews). Built for 1–4 Players via Online & Local Co-op (All Players Must Own).
Structured around ~1–2 hrs (Mission / Run-Based) sessions with mid-mission drop-in supported for latecomers, making it an easy shortlist contender for game night.
Note: This guide is an AI-assisted curation summary synthesized from public Steam store metadata and user review signals. First-hand squad play notes submitted by community reviewers appear separately below.
Tight 35-minute missions packed with clutch revives and class teamwork.